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Unannounced Project

Area Designer - World Team

- Designed and blocked out 13 large overland points of interest

- Designed and blocked out 2 major dungeons and 10 small dungeons

- Enriched overlands content with various other small combat-, puzzle-, and story-based points of interest

- Created two side quests, their points of interest, and all associated scripting and gameplay

- Stubbed out first passes of various branching conversations, quests, examinables, and worked with narrative designers and environment artists, and gameplay to bring them to life

- Collaborated with environment artists, lighters, and narrative designers to bring blockouts to completion

- Onboarded new hires and hosted weekly training sessions

- Designed the first pass of a major new gameplay system, and worked with gameplay to bring it into the game

- Set up combat encounters, scripted gameplay and quest reactivity, and created items, notes, and characters

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AVOWED

AAA first-person fantasy RPG set in the world of Pillars of Eternity, focused on player choice and consequences

Area Designer

- Blocked out the Leviathan Hollow, an area which was showcased in our very first gameplay deep dive for Avowed. 
- Collaborated with narrative design to create various quests from concept to completion

- Designed and blocked out major POIs in the Emerald Stair and Shatterscarp regions

- Reworked combat encounters, changing layout, enemy composition, rewards, pathways, etc. 

- Created the guiding combat encounter documentation to help other area designers with a major combat encounter overhaul

- Designed various combat encounters, puzzles, and small POIs to increase gameplay density

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Hogwarts Legacy

AAA third-person, open-world, action RPG based on the Harry Potter IP

Level Designer

- Created level design documentation

- Designed and blocked out enemy bandit camps

- Created most of the merlin puzzles and combat encounters in the south of the Hogwarts region

- Created multiple puzzle POIs around the Hogwarts area

- After some scoping, created a plan to relocate content and major points of interest to existing regions

- Collaborated with quest design to design and adjust overland spaces to suit the needs of quests 

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