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Unannounced Project

- Designed and blocked out several large overland points of interest, and multiple major and minor dungeons, with all associated gameplay, scripting, conversations, and quests

- Pitched and created additional side quests with associated points of interest and gameplay using Unreal Engine, blueprints, and proprietary software

- Collaborated within a strike team of narrative designers, environment artists, gameplay design, systems design, and programmers to bring quests, characters, and POIs to completion

- Responsible for onboarding outsourcing partners to tools, processes, and pipelines

- Designed a major gameplay system, and worked with the gameplay team to iterate and refine its integration into the project

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AVOWED

AAA first-person fantasy RPG set in the world of Pillars of Eternity, focused on player choice and consequences

Area Designer

- Blocked out a major regional setpiece which was showcased in our very first gameplay deep dive for Avowed 

- Collaborated with narrative design to create several side quests from concept to completion

- Designed and blocked out points of interest in two of the most significant regions of the game

- Reworked combat encounters, by iterating on layout, enemy composition, rewards, pathways, to improve player experience based off user research feedback

- Created documentation for combat encounter guidelines, how-to docs, quests, and areas

- Designed various combat encounters, puzzles, and small POIs to increase gameplay density

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Hogwarts Legacy

AAA third-person, open-world, action RPG based on the Harry Potter IP

Level Designer

- Designed and blocked out enemy bandit camps

- Created most of the overland puzzles and combat encounters in one of the major regions of the game

- Created and pitched a plan to relocate content and major points of interest to address scoping concerns

- Collaborated with quest design to design and adjust overland spaces for critical path, companion, and side quests 

- Created level design documentation

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