RESPONSIBILITIES
Level Designer - Overland Team
- Created level design documentation
- Planned, blocked out, and implemented puzzle spaces, encounters, random events, and mission areas
- Supported missions team
- Helped plan major rework of a section of overland
- Planned pickup distribution
- Adjusted terrain and foliage to guide players to gameplay
- Collaborated with concept artists and environment artists to flesh out environmental stories and improve landmarks
- Blocked out major terrain changes for environment artists
- Completed first pass on overland interior spaces and iterated with lighting team
- Created and helped to maintain new level designer onboarding documentation
Enemy Spaces
- Blocked out and tested enemy encounters
- Hosted regular playtest sessions of enemy encounters for feedback, and iterated on design
- Created roadmaps for enemy progress and development
- Created map to show current state, sizes, and relationships of enemy encounters and plan next steps forward
- Created design documentation for enemy encounters
Screenshots
**Work shown in these screenshots does not represent my work



